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Moderators: slim_jimmy7, Rod Woodson, Mod Squad
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[03.14.10]...
Welcome, TSB Fan!
> FAST-AND-DIRTY GAME NOTES:
Complete graphical re-branding of TSB! Coach-style ROM. All 32 NFL teams. In-Game Playbook editing. 8 Custom Defensive Plays. Altered Coach-style player Ability Points. A mesh of up-to-date and 'what should have been' 2009-10 rosters [Example: Braylon Edwards on the Jets, Troy Polamalu on the Steelers. It's the best of both worlds.]. Visual Instruction Book, complete with game information and full Defensive Formation breakdown. For a complete list of graphic changes, play-style alterations, game hacks, and so much more, please view the TSC Instruction Book.
> AUTHOR'S NOTE:
Many aspects of Tecmo Super Coach 09-10 have been updated for this v1.2 release. Lots of graphic work. A good amount of game play hacks were also installed. I think you're gonna to love them. All of the changes have been denoted in the fully enhanced TSC Instruction Book. I'm also of the opinion that all of these updates have gone to serve Tecmo Super Coach becoming a tighter, more streamlined, and more fulfilling football experience. See the below TSC Change-Log for specific details.
> TSC v1.2.2 | CHANGE-LOG:
[x] Jstout with the big fix. Back to the polish of the v1.2 release, minus the game crashing.
> TSC v1.2.1 | CHANGE-LOG:
[x] Seattle's game-crashing playbook screen bug has been temp-fixed by Xplozv. No "GL" (Goal Line) Defensive Play indicator is listed because of it.
> TSC v1.2 | CHANGE-LOG:
[x] Defensive Reaction Updates (Routes, Logic patterns, and 1 more Men-in-Motion addition.)
[x] Field Goal Logic
[x] Kickoffs - 13ish Yard-Line and Under
[x] Warping Punt Returner (shifts forward and then warps to return position) * Also in DC? **Partially fixed
[x] "Tecmo" red text
[x] Team Formation numerical text color to white
[x] Controller Flashing removed
[x] End Zone color fix
[x] Punt Coverage increase
[x] Preseason Injuries
[x] RB route adjust to not hit OL corners *90% accurate currently
[x] QB Fumble % Increase
[x] Punt Returner Fumble % Decrease
[x] End of Season Roster Update
[x] '09-'10 Pro Bowl Rosters
[x] Lions Helmet update
[x] Title Screen Reorganization
[x] Title Screen TSC Redraw
[x] Sideline Referees Added (Graphics)
[x] Replace "Team NFL" Intro Screen w/ "MGK NFL"
[x] Replace NFLPA Logo w/ Lombardi Chalkboard Motif
[x] Replace NFLPA Intro Screen w/ Lombardi Coach Tribute Screen
[x] *NEW* Active Player Icon
[x] Changed League Leaders screen colors to TSB/TSC Instruction Book palette
[x] Changed "TECMO" on-field 35-yard logo to "TSC"
[x] Kickoff Ball Arch marginally raised to increase defensive coverage
[x] Changed Playbook Interface Graphics to Chalkboard Motif
[x] Elway Punt Length Bug Fix
[x] "...is for p*ssies." (remove "u" from intro text)
[x] Misc. ROM Updates
> TSC v1.1 | CHANGE-LOG:
[x] Major Global Player Ability Point reformatting
[x] End Season 09-10 Roster update w/ SIM stat update
[x] Major Defensive Formation cleanups / updates
[x] QB Logic / Priority WR updates
[x] Complete Playbook update
[x] A couple of Special Teams edits (credit - Xplosv)
[x] '15-Minute' Clock Edit (credit - Bruddog & friends)
[x] Moved Kickoff to 30 Yard Line
[x] Jstout's fix of a turnover glitch that occasionally happened in TSC
[x] Jstout's 4 - 3 Team Formation Screen
[x] Yellow Field Goals posts
[x] Several Misc. Graphic changes (schedule screen color, league leaders background colors, et al.)
[x] Defensive Formations utilizing the Men-In-Motion concept (credit - Xplosv)
> TSC v1.0 | CHANGE-LOG:
[x] Large Tecmo Super Coach graphical re-branding
[x] Complete starting 2009-2010 NFL roster update
[x] Complete Playbook overhaul
[x] All Defensive Reactions overhauled
[x] Most Offensive Reactions overhauled
[x] A dozen+ general game play updates
> SPECIAL THANKS:
As always, a big thanks goes to CX_ROM for his 32-Team ROM base. A huge thumbs-up to Jstout for his always appreciated code science-dropping and creativity. Rod for developing this online TSB forum community. Xplozv and Elway for their awesome coding tweaks. And Bruddog and Bodom for their consistent feedback.
Also as always, if you come across incorrect Player Names, Races, Jersey Numbers, or Bugs--let me know.
- MGK


Bodom18 wrote:This sounds pretty sweet, dude.
The QB selection priority...is that a % given to each receiver to determine who the QB will throw to? Does this also include the probability a QB will throw, take a sack or scramble?

Bodom18 wrote:Awesome!! Can't wait for this....
After I edited my version of your rom, I simulated an entire season - actually had all the games play out COM vs. COM only I upped the speed so the entire season only took a few days. Everything seemed to come out fairly accurate, the only issue was that every team's WR2 had at least 100% more receptions than the WR1. I then swapped WR1 and WR2, along with the CB's for each team, putting the better corner on the WR1. Assuming the WR1 would get more looks, but catch less passes because of the better coverage, but the same happened. The WR1 (in the WR2 slot) came out with 100% more receptions. Example: Miami season 1, Camarillo 49 rec, Ginn Jr 22 rec. Season 2: Ginn Jr. 53 rec, Camarillo 17 rec. TE's and RB's were somewhere in the WR1 slot range.

Bodom18 wrote:Actually, I'm not talking about the sim stats. I had each game play out in full - every team was set to COM. From my end of season results, the QB targets the WR2 roughly 50% of the time, with the other 50% being split between the other 4 guys (WR1, TE and RB's...or WR3), however the offense is set up. Was just an observation. I'm guessing that what you're working on now will fix this.


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