I made a couple of IPS files for alternate uniform combinations. These aren't the regular color changes anyone can make with any of the various editors.
Ohgoodlordno.
This is a graphic hack I made using Tile Layer Pro. The first file allows a team to take the field with the helmet and jersey as one color and the pants as another. The Pittsburgh Steelers can have a black helmet, a black jersey, and yellow pants. The second file permits the helmet as one color and the jersey and the pants as another. The Alabama Crimson Tide can have a red helmet, a white jersey, and white pants. You can still, of course, use your favorite editor to change the uniform color schemes. Some team combos look great, while others don't. But, this opens up a lot of different options.
However, only the player sprites have been changed in this way-- the action screens still retain the original color combo. The action screen color palettes work in the same way as the uniform palettes (in hex, you can change the helmet\pants and jersey colors), but unfortunately, the action screen sprites don't work in the same manner as the player sprites (you CANNOT, in a tile program, switch the colors of the sprites). In other words, the helmet and pants can't have different colors. So, there is no way I know of that can make the action-screen-uniform-color-combinations match with these new on-field color combos.
I wanted to go ahead and post what I had already done, so you all could check it out. I'm also working on a file that will have the helmet, jersey and pants as one color (with helmet and pant stripes as another), but I want to do some other stuff for awhile, as I'm kinda worn out with the player tiles right now. Once it's done, however, every uniform combination will be available. Some teams (such as the San Diego Chargers and the Auburn Tigers) that have 3 color combos, will still not be completely accurate. There is a way to circumvent this, but it would require that the skin color be used as a uniform color. I've experimented with this some but the hack would be a little more involved. I made the jerseys long-sleeved, so it looks like the players are wearing gloves and a helmet visor. Also, all players would have to be black-skinned and their portraits (at least for the white players) would have to be changed to the silhouette.
There might be some errors here and there, so just post what you find and I'll see what I can do. I had to use my best judgement in some cases, as changing things around required some artwork on my part, and sometimes I couldn't really figure out what that heap of player sprites was trying to look like in the first place. Simply switching color combinations didn't always work. There's a few in particular that I don't like, but these are representative of a player lying on the field, crumpled up in a certain way.
Also, sometimes a player will "lose" some body parts... this seems to be a glitch (?) associated with the emulation. Let me know if any particular problems persist. Sometimes, when a player jumps in the air, his hands disappear but other times the graphic seems to work as expected. I've never noticed this in other ROMs, so I may have screwed up a tile or two. Hopefully, not.
For anyone wanting to get their feet wet with editing graphics, this is a good place to start. I used Tile Layer Pro. Most of the player tiles follow an easy pattern: upper left, lower left, upper right, lower right. Some deviate from this, but it's not hard to figure out.
I've tested these IPS files on both the 28-team and 32-team ROMs and everything seems fine. I created these files using the original 28-team ROM.
As always, when using an IPS patch, make sure you back up your ROM. You can download the Lunar IPS patch utility here
http://www.knobbe.org/mx/viewtopic.php?f=34&t=5320. It's in the ipspatchesfornewhacks folder contained within the download (which has other useful tools, as well). Patching is straightforward; the utility itself will guide you through the process.
"Put a computer in front of some people, and they'll invent the space shuttle. Put a computer in front of other people, and they'll play DOOM for five years!" -- Phil Hartman