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Moderators: Rod Woodson, Mod Squad
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Well one problem is the entire possibilites of what one defender can do does not fit in the box.


jstout wrote:Very nice.
The open file on the menu doesn't seem to be working and I get an error on the spreadsheet test with "File or assembly name AxInterop.OWC11, or one of its dependencies, was not found".
And lets say I have a rom with a totally different set of plays than the original. I would need to edit the csv files to make it work or change things with, the pointers and pattern names are obvious but do I need to enter the full patterns into AllOffensivePatterns or does it only use the pointers and the rom to change a specific player?

BAD_AL wrote:I found that the spreadsheet test would only work if the user had Office 2003 installed, so I'm not going to use the spreadsheet. Does the DataGrid work?
If so, do you have any part of office installed?


buck wrote:BAD_AL: Is there a way you could mod the play editor to display the hex address of the play that's currently being edited, maybe in the text window or something? I'd like to go into a hex editor and type some bytes in by hand (FB byte for a HB, for example), so easily reading the address would be nice.

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