For background information, see:
http://www.knobbe.org/phpBB2/viewtopic.php?t=4307
TSB Playbook Editor
Beta 3 is available.
http://www.emuware.com/files/?tsbPBE-beta03.zip
Updates since the second release:
* BUGFIX: blitz byte (hopefully) saved correctly
* Added more information to various command codes
* Sequence data is reordered upon saving (*Nukes CPU AI*)
* Added "Safe Save" option
The purpose of this release is to correct a problem that was brought to my attention regarding the blitz byte not being saved properly. It
should be resolved now, but you'll have to see for yourself if it works.
Other than that, there is
no additional useful functionality. The editor does load the squences more accurately than Beta 2, but this doesn't translate into any practical applications.
If you want to use the editor to swap plays around, use the
Safe Save option. It only saves the play slot information. Doing a
Full Save will damage the ROM in that all offensive CPU AI will be corrupted.
The discovery that TSB stores CPU play logic within the sequences threw a monkey wrench into the route I was taking. To make a useful play editor, a completely high level editor would be necessary - ie, one that would essentially "compile" the playbooks into the NES format. This editor does not do that, and will likely only remain a debugging tool.