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SLFC wrote:Preseason Game Stats
These are in the save state, the .zst file.
Player 2's QB1 is at 0x9C78
Player 1's QB1 is at 0x9F78
The passing stats look like they have the same layout as in the season stats.
If everything is the same and each team is 485 bytes then
Team 1 is 0x9F78-0xA15C
Team 2 is 0x9C78-0x9E5C






amrush wrote:Bytes 1-74 - These are 2 byte sets, 37 in all. The front end of each set indicates a player. The back end of each set indicates that player's condition (in Reg Season mode).
*30 = Excellent
*20 = Good
*10 = Average
*00 = Bad
*40 = Injured
The byte sets run in the sequence of the players as they're displayed in the Team Data roster screen. I think those condition values are consistent with those found by someone else here at Knobbe in the TSB version of the game
AM Rush


Bytes 75, 76 - I have no idea what these bytes are at present, and they're probably important since they sit between two lengthier blocs of related bytes. I did about a half-hours' worth of value comparisons among these bytes and got nowhere...


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